Proposal:PathfindingAI
From FIFE development wiki
Contents |
Proposal
Pathfinding math
Resources
Standards in Artificial Intelligence
- http://mentifex.virtualentity.com/standard.html
- AI Interface Standards Committee
Links
Intro
- Amit’s A* Pages
- Graham, R.Real-Time Agent Navigation with Neural Networks for Computer Games, M.Sc. thesis, 2006
- Graham, R., McCabe,H., and Sheridan,S. Pathfinding in Computer Games, ITB Journal Issue 8 December 2003
- Fixing Pathfinding Once and For All
- Middleware Solutions for Artificial Intelligence in Computer Games, NTNU November 27, 2003
- Tactical Application of Game Technologies for Improved Battlespace Management
- 2009 AiGameDev.com Awards for Game AI (Results)
- Uncharted 2 AI implementation article on Gamasutra
(Technical) Links
- Clearance based pathfinder
- Memory-Efficient Abstractions for Pathfinding
- Artificial Intelligence in Interactive Digital Entertainment '07
- CFG-AI
- publications of Ryan B. Hayward (ps &/ pdf)
More advanced links (read too much for most games)
- AGI Publications
- Exploiting Belief State Structure in Graph Search
- Simulating the Collision Avoidance Behavior of Pedestrians
- Continuum Crowds
- Building Advanced Autonomous AI Systems for Large Scale Real Time Simulations